This material was created by capturing a number of individual rocks and running a physics simulation to get authentic results and to reduce the amount of stones clipping into each other.
TypePBR MaterialMethodProcedural (Substance Designer)TagsgravelpebblesrockssandsandystonesReleased2020-06-28DimensionsUnavailableDownloads10941 Total / 62 Last weekShortlinkShare/Export
ambientCG can exist thanks to 247 supporters on Patreon.